I'm Álvaro
I'm a Game Developer
Experience
Role(s): Solo Developed
Familiar Whishes (Videogame)
A narrative-driven smartphone game that mixes mechanics from great games like Pokemon, Reigns: Your Majesty, and Bugsnax.
A story about Witches, their Familiars and other Dimensions.
Travel to The Obstruction and use all your cards to convince familiars to join you without a fight. Discover the secrets and get your Wish.
A Nordic Mythology based 2D platformer with multipurpose mechanics. Use your shield as a platform and as a defense.
Role(s): Game Design, Narrative Design, Level Design, Animation
- Genre: 2D Platformer
- Engine: Unity
- Team Size: 5
- Duration: 3-4 months
- Platform: PC
- Website: Thrud Itch.io page
- Awards: A+ with Honors
Role(s) and Responsibilities:
Game Design
- Designed main mechanics and systems (rewards, progression, game flow...)
Level Design
- Designed all the levels
- Designed the enemies and boss fight
- Decorated all the levels using tilesets and props the artist made
Narrative Design
- Created the premise of the game based on Nordic Mythology
Animation
- Created animation for the player using a puppet in ToonBoom
- Animated the fireball projectile
A humorous and fantastical 3D Shoot'Em Up where you can steal your opponent's bullets and use them to your advantage.
Role(s): Game Design, Narrative Design, Level Design, Sound Design
- Genre: 3D Shoot'Em Up
- Engine: Unity
- Team Size: 6
- Duration: 3-4 months
- Platform: PC
- Website: Taco Itch.io page
Role(s) and Responsibilities:
Game Design
- Designed projectile stealing mechanic
- Designed mechanic interconnections (stealing project, healing, powering up...)
Level Design
- Design the Boss Arena
- Design Boss Fight (patterns, stages, props...)
Narrative Design
- Created the premise. A fantasy land frog that wants a divine taco.
Sound Design
- Implementation of sound effects with FMOD in Unity
A roguelike Treasure hunting game where you delve into an ancient ruin to recover arcane artifacts of immeasurable powers. You can use found artifacts as help in your next expedition.
Be careful not to die to the orbs! You will lose everything.
A game for the Weekly Game Jam - Week 169
Theme: Treasure Hunter
- Genre: First-Person Roguelike Treasure Hunting Horror Game
- Engine: Unity
- Team Size: 1
- Duration: 4 days
- Platform: PC
- Website: Itch.io Page
Sound-based Horror Game where the player/character can't see. A project made around sound design. A game that a blind person could play
Role(s): Game Design, Sound Design
- Genre: Horror Game
- Engine: Unity
- Team Size: 5
- Duration: 1 month
- Platform: PC
Role(s) and Responsibilities:
Game Design
- Sonar System to guide the player
- Limited Grid System movement.
Sound Design
- Creation of different sound effects
Role(s) and Responsibilities:
Game Design
- Designing the main mechanics
Art
- Creating items and bags
A recreation of the life of Lázaro of Tormes from the famous book. Put on his shoes and survive as best as you can in the harsh streets of 1500s Spain.
A game for the Cultura Abierta GameJam
Theme: Any Open Spanish Works
- Genre: First-Person Reaction Game
- Engine: Unity
- Team Size: 5
- Duration: 48 hours
- Platform: PC
- Website: Itch.io Page
- Awards: One of the best entries, displayed in the Cultura Abierta event (Madrid)
A walking simulator based on real-world history. During the Cold War, a child must escape East Berlin in search of a better life.
A game for the Historically Accurate Game Jam 3
Theme: The Cold War
Role(s): Programer and Game Design
- Genre: Walking Simulator
- Engine: Unity
- Team Size: 2
- Duration: 6 days
- Platform: PC
- Website: Itch.io Page
A turn-based tower defense game where the character has to defend a city by placing towers using a card system. The cards can be bought, sold, or upgraded.
A game for Mix and Game Jam (2020)
Theme: Mixing Genres
Role(s): Game Design, Level Design, UI
- Genre: Card Game, Tower Defense
- Engine: Unity
- Team Size: 5
- Duration: 48 hours
- Platform: PC
- Website: Itch.io Page
A crazy reality TV show where you have to get rid of the overpowering energy before it destroys a planet by building buildings through a trap-filled scenario.
A game for HackTheMidlands 5.0: Game Jam!
Theme: Unlimited Power
Role(s): Programer, Game Design, Level Design
- Genre: Puzzle City builder
- Engine: Unity
- Team Size: 3
- Duration: 48 hours
- Platform: PC
- Website: Itch.io Page
Personal Projects
Table Top RPG projects
A happy story about a group of mice trapped inside a luxurious floating hotel.
After the arrival of a powerful transmutation mage, Lorca, the mice decide to ask her to make them human.
The group has to overcome difficult challenges for mice sized characters using their wit and investigate the hotel where they are trapped in.
Will they make it to the mage in time?
- Team Size: 1
- Duration: 1 - 2 months
An English version of this module is being worked on.
Game Design Practice
Documentation Practice
To practice and improve as a Game and Level Designer I write documentation for made-up games of my own and for university projects.
Game Design Snippets
Game design practice on a smaller scale, with the document no longer than 5 pages.
Videogame Analisis
A friend and I play a game for a week and write a short essay analyzing the game.
Once the time is over we chat about the reviews, always trying to improve.
Narrative Design
Character Design
Non-Linear Storytelling
The 10 pm visit
Barks!
Short Stories
When I have free time I enjoy writing stories of my own, and sometimes they end up on the internet.
Here are some stories you can read, they are not perfect, but I hope you enjoy them.
Skills
Game Design
- Analytical Skills
- Balancing
- Mechanic implementation
- Gamification
Production
- Agile Methodology
Level Design
- Environmental Storytelling
- Puzzles
- Enemies
- Boss Design
- 2D platformer
- 3D environments
Narrative Design
- Creating NPCs
- Creating story hooks
- Improvisation
- Worldbuilding
Art
- Basic 2D/3D animation
- Storyboarding
Sound
- Creating basic sound effects
Tools
Game Development
- Unity
- Unreal Engine 4
- Unreal Engine 5
- Love
Version Control
- Source Tree
- Unity Collab
- GitHub
Art
- 3DsMax
- Blender
- Mudbox
- ToonBoom
- Illustrator
- Photoshop
- ProTools
Communication
- Discord
- Zoom
- Meets
Production
- Trello
- Jira
Sound
- ProTools
- Audacity
- FMOD
Productivity
- Microsoft Office
- OneNote
- Google Drive
About Me

I always liked a lot of different things when I was a kid. I had changing interests and every month or two I would change subjects, I learned about hypnosis, lucid dreaming, dinosaurs, technology, cryptids, cooking... But from all these changing subjects only one stuck, videogames.
I started playing videogames at age 6. My parents bought me a Gameboy Advance SP, totally new at the time with a brand new awesome game, Hamtaro Ham-Ham Heartbreak, and I loved it!
I played everything I put my hands on. As the years went by I moved to play in the PS3 and PC playing legendary games like Skyrim, Dark Souls, or Minecraft.
And then I played Undertale, as new as it sounds this game made me discover the wonderful world of indie games. I was studying for a degree in Chemistry at the time, but I couldn't get my mind off making games.
How could a small game like Undertale have so much charm? It was wonderful I wanted to do that! So I did, I changed my career and starting studying videogame design in Barcelona and recently graduated. Since those days I played innumerable indie games, discovered a totally incredible world that I want to be a part of.
I want to make people feel and have as much fun as I did playing those games, or even more! And I won't stop until I do.