Taco 

(2019)

Developed By nombre[team]

A humorous and fantastical 3D Shoot'Em Up where you can steal your opponent bullets and use them to your advantage. 

My role on the project :

Game & Level Designer

Role(s) and Responsibilities:

Game Design

  • Designed projectile stealing mechanic
  • Designed mechanic interconnections (stealing project, healing, powering up...)

Level Design

  • Design the Boss Arena
  • Design Boss Fight (patterns, stages, props...)

Narrative Design

  • Created the premise. A fantasy land frog that wants a divine taco.

Sound Design

  • Implementation of sound effects with FMOD in Unity

 More Info. ↓

Synopsis

You wake up on an island with only one thought in your mind... TACOS!

Following a trail (and some signs, conveniently placed) you find yourself in front of "THE GOLDEN TACO", the most beautiful and juiciest Taco anyone has ever seen.

But ..wait a minute... is that a gorilla? Oh sh*t, that's an actual f**king gorilla! What the f**k!?

How can a gorilla open up a rift in reality!? What is going on!?

Mechanics

A spin in traditional 3D top-down shoot'em up. In order to defeat the giant Gorilla, our hero... frog... whatever he is, has to use its long tongue to catch the enemy's projectiles and use them against the gorilla. He can swallow the projectiles to recover health and gain energy or throw it back with increased power.   

Art

This game features a complete 3D look with fully animated characters fighting in a 3D environment.

Team

Álvaro Colom Vidal
Creado con Webnode
¡Crea tu página web gratis! Esta página web fue creada con Webnode. Crea tu propia web gratis hoy mismo! Comenzar